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Old Jun 25, 2005, 08:18 PM // 20:18   #201
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Quote:
Originally Posted by Spideyknight
I find it ironic that it's Ranger's that bring a defensive stance to protect themselves, but not Warriors.
Look up Shield Stance.
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Old Jun 26, 2005, 08:54 AM // 08:54   #202
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I have a lvl 20 R/me and I play mostly PVP (since there's not much else to do), and my build is pretty solid. Warriors are no problem to deal with especially in a 1v1 situation. You just cripple, bleed, posion, conjure them while they hobble to you, and then they stop to heal, and turn around. Then you follow them and do the same thing (takes about 2 seconds to get everyting off) and you run by the half-dead warrior and go look for some other more interesting targets to play with.

Casters such as mesmer, elementalists, and monks are not much threat to my ranger build. I just spam the same sequence on them turn on storm chaser stand there use troll, and watch my energy and life shoot up. Then I just concussion them and unload another assault of DOT on them.

The only profession I have trouble with are necro primaries they have some nasty spells that kill fast. The only necros I can take out easy are the ones that focus more on their secondary profession. I also have problems with builds that have the same role as mine (mass dot) really hurts this build despite having over 500 hp.

While the build I use won't kill someone outright (due to other teammates healing) I can cause enough havoc so my teammates can focus on a different enemy and finish them off.

Here's my build, go try it out it's pretty fun and can be very annoying for warriors to deal with.

Attribute points
Illusion - 9
Experise - 10
Wilderness Survival - 9
Marksmanship - 12

weapon (some ascalon composite bow - nothing special)
armour (druid set 70 ar)

1 - posion arrow (elite)
2 - hunters shot
3 - concussion shot
4 - pin down
5 - storm chaser
6 - conjure phastasm
7 - troll unguent
8 - res signet
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Old Jun 26, 2005, 01:35 PM // 13:35   #203
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Almost all your skills are Ranger. Conc. Shot and Pin Down are expensive skills and could benefit from a much higher Expertise attribute (13 at least).
Though I guess if you don't use those 2 that much, you should be okay.

Last edited by piercehead; Jun 26, 2005 at 01:40 PM // 13:40..
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Old Jun 26, 2005, 02:21 PM // 14:21   #204
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I use a similar build (http://guildwarsguru.com/forum/showthread.php?t=25110), and I play similar to chobo. Warriors are really easy to deal with my build. Throw Dirt and Whirling Defense gives me about 25 seconds of ultimate defense (use one, wait until it runs out, then use the other), which is enough time (usually) for me to poison, conjure phantasm, pin down, and damage them with normal attacks. The only flaw in my build is the lack of a simple power shot, like Hunter's Shot. I just can't seem to find a skill to take out...
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Old Jun 26, 2005, 04:34 PM // 16:34   #205
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Pin down is only used when a warrior decides to chase you, or a half dead character is trying to run and your whole team is chasing them. Concussion doesn't need to be used often, maybe once on an ele at the start of the battle, so energy for me is no issue. But I highly recommend a druids set of armour for this build my char has 32 energy with 3 regen bars, so it does help a lot.

Like I said it's a fun build and can annoy the hell out of a warrior. If a warrior does start to chase you and you need to constantly pin him down you won't have any energy problems. I've tried the ranger template builds in the pvp section and wasn't too impressed (many i played them wrong), but any idiot can be successful with this one. Maybe they should add it
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Old Jun 26, 2005, 05:25 PM // 17:25   #206
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Playing rangers is all about controlling the pace of the match. You have to be able to beat spikes and engage in lengthy battles. The rangers advantage comes when energy bars are empty since you skills are low cost and base damage can be kept high. The current game atmosphere is all about focus fire and spiking targets. The ranger is best when it can take a target 1v1 and make casting difficult as life is slowly drained. Teams the rely on initial spikes won't need a ranger, but teams are learning to beat the spike so a character that can single handedly harass a caster to death is increasingly useful.

Ranger damage was significantly nerfed in testing because I and other would regularly take warriors down solo in the arena. At one point most major teams were using all ranger builds. This is still possible but needs more skill at the moment. Warriors are beatable, but require the right planning.
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Old Jun 26, 2005, 09:40 PM // 21:40   #207
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Quote:
Originally Posted by FrodoFraggins
I've met alot of bad rangers. It's a popular class. I've also met rangers that know what skills to bring to the table, and completely own me.
I think thats just it,Rangers are a popular choice in the RPG genre,plus they look pretty damn cool too.
SO new players are very prone to chosing them for thier first charachter,i know i did.Now the thing is ,Rangers are not a real straight forward class in this game,they have quite a learning curve ,and many ,many options of play styles.
So basicly all these people saying rangers suck,have been running into rangers whom are probably still learning about their class and probably aren't using the right skills effectivly.
They aren't like warriors,it requires a LOT of guile to play a ranger effectivly
also timing.
Also Rangers are commonly discribed as "Jack of all Trades!!!" wich they are,but what people really need to realize is,they are NOT a jack of all trades all the time. Choose a trade maybe 2 and build on it.
countless times i have met Rangers who have thier pets out,a long bow in thier hands,they are using interupt skills,dot skills ,pet skills ,and damage skills all at once wich delutes thier charachters abilities in said functions quite a bit.
Choose one,ask yourself,am i an interupter? ,Beastmaster?,am i going to concentrate on conditions to weaken my prey? am i going to launch arrow after arrow trying to deal the most amout of damage per shot as i can?
there are lots of options with this class,it isn't "well i'm gonna run up to him and do my best to kill him before he kills my monk".why do you think W/Mo are so common? because there really isn't much options there,it's pretty straight forward.I'm not saying it's easy by any means ,i am not here to slam warriors at all.just saying it's a pretty straight forward job.

I think as time marches on ,and people start getting a better understanding of the class ,Rangers wont have such a bad name.
Remember the game just came out a few months ago to the masses.
kinda makes since to me that everyones griping about one of the more complex classes being underpowered...
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Old Jun 28, 2005, 02:09 AM // 02:09   #208
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Rangers are the only ones who can posien and if u haven't seen a good ranger u have not seen a traper a all out markmanship ranger suck do to the fact that its so ramdom

the only peep that can call a ranger bad is a personl u is a good rangers

a good ranger team has one major advantace its easy for them to hit the called target while caster recharge and warroir run to it rangers already hiting it
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Old Jun 28, 2005, 04:45 AM // 04:45   #209
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rangers are certainly a "jack-of-all-trades" as stated by GWG's guides..
it sure covers a lot of fields, but sucks at all of them.. and using ranger as a secondary is not very beneficial

right off the bat :
beastmastery - useless

only one attribute useful for secondary:
expertise = only primary rangers
marksmanship = needs a bow
beastmastery = useless
wilderness survival = only useful one although many skills require a bow

and please dont give me that junk about beastmastery being good and that I "dont know how to use it"
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Old Jun 28, 2005, 09:29 AM // 09:29   #210
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Quote:
Originally Posted by Big Fat Duck
and please dont give me that junk about beastmastery being good and that I "dont know how to use it"
Beast mastery is good and you don't know how to use it.

Did you play a ranger for about 30 minutes before posting?
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Old Jun 28, 2005, 01:19 PM // 13:19   #211
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I'm pretty sure that "Rangers" don't suck. Inexperienced players try and most become better at it, but those who don't even play for more then 15 minutes don't realise the full potential of Rangers. I've beat a few Rangers (-Mostly the pre-made-). I've seen quite a few experienced Rangers. Trappers, Beast Masters, and...something else its on the tip of my tongue....bah nevermind. This is kind of like the Hydromancer situation (-By the way, I happen to be an Experienced Hydromancer -) Though not known by they're brute strength (-Not meaning Warriors, but as in alot of damage at once-) but cause problems for the enemy. (-I've only played a ranger a few times, but have seen quite a few and by what they did, I think I have the idea of what they do, not assuming anything -)
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Old Jun 28, 2005, 01:35 PM // 13:35   #212
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i must say that it really takes time to learn how to play a ranger.
its because a ranger maybe has one main target, but also tries to influence the entire playingfield, something made possible with a longbow. i cycle through my opponetns poisoning them, if i see a war chasing my monk i need to cripple, and then offcourse my main target: casters. a combination of delibrating, distracting shot, poison, conjure phantasm and slowly he withers to death.

i had a random arena game with 4 rangers. when the opposing team saw us, one of them shouted (in capitals offcourse, like every 'sane' person): 'LOL! POWER RANGERS! HAAHA"
"I'M SO SCARED"
Then i must say it really felt sweet kicking their team 11-1 in kills. and offcourse calling 'go powerrangers!' over and over while killing them

but seriously: i am a bit amazed this thread is still going on. with the trappers in underworld, the spiritspammers in tombs, and conditionbuilds and casterdisruptors in arena's, one would think there would be a little more respect by now...
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Old Jun 28, 2005, 02:40 PM // 14:40   #213
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I have no problem getting in a team for Tombs or Underworld now. Say goodbye to Elementalists because they are now obsolete.
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Old Jun 28, 2005, 02:55 PM // 14:55   #214
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I think Ranger isn't a noob class.With trap and powerfull skill you can kill a warrior in PVP.I do that ^^
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Old Jun 28, 2005, 06:01 PM // 18:01   #215
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rangers are definately not a noob class ... you actually have to READ the skills and understand how to use them together. Sure ... someone can argue about the spirit spam just being laying out spirits ... but do you know what spirits to bring, no ... read them please. As for trapping, it is a good skill ... great if you can keep it constant. But the real power is that rangers have tough armor, plus a great ability to interrupt your character. Stalking a caster isnt easy business and a noob who has no experience in timing can easily get frusterated by * doing nothing * effectively.

Also in the terms of power, rangers really can dish it out ... mostly used in conjunction with there secondary class buffs ... but still very very effective, take along a secondary n/e/mo and your headed for power. Me for interrupt/denial and wa for what ... I think this is the worst combo in the game R/W. (what are you gonna use? stances, shouts, least effective anyways)
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Old Jun 28, 2005, 06:06 PM // 18:06   #216
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all i have to say is i've been playing a ranger...

with my build i usually poison all enemies... then i focus on 1 enemy at a time...

people are always asking me... how are you doing so much damage...
i tell them... this build just works for me.

check it out:

ra/el

Fire Magic: 9
Beast Matery: 1 (from a rune i don't use my pet at all though)
Expertise: 9
Wilderness: 9
Marksmanship: 10

Power Shot
Hunter's Shot
Precision Shot
Dual Shot
Poison Arrow
Kindle Arrows
Conjure Flame
Troll Unguent

I use a firely Ascalon Bow of Enchanting (15-28) and a firey Short Bow (15-28)

i have other bows, but these are my main.
i generally do about 40 - 50 damage per hit on lvl 24 mobs

if i go into the arena's i bring Storm Chaser and a Crippling skill.
i'm always the last one left if my group ever dies. and i have no problems taking someone on 1on1

rangers do a damn good job as a support class... and an even better job as an anti-caster class... it's great to be able to take out monks in a heart beat.

all i have to say is... even with the low numbers in attribute points... i still whoop that ass...
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Old Jun 29, 2005, 11:19 PM // 23:19   #217
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As a Ranger/Elementalist in PvE, I enjoy tossing out the occasional, although rare, AoE fire spell, try to do as much damage with each shot by shifting between two damage enhancing skills, increase my damage significantly with Conjure Flame (my main bow, a max damage Fiery Ascalon Bow of Fortitude, has +15% damage while enchanted), and with Hunter's Shot and Apply Poison, I attempt to inflict poison and bleeding on all the key enemies, and then cycle back through. By the time my group gets around to killing some of the enemies in the back, they're already dead from the combined damage of the status effects and shots. Sometimes I bring Pin Down, Distracting Shot, or Stone Chaser, other times I prefer my pet and Comfort Animal for it's decent tanking abilities.

In the future, I plan on replacing my AoE fire skill with Mark of Rodgort and getting rid of my pet altogether, atleast (maybe) until I can score a Spider. I also intend to, depending on the situation, switch it up with a Lightning damage bow and replacing Mark of Rodgort with Enervating (sp) Charge and Conjure Flame with Conjure Lightning.

Am I a bad Ranger? ;;
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Old Jul 02, 2005, 01:36 AM // 01:36   #218
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Beast Mastery is not useless. I will admit that I used to think it was, but a while back someone set me straight and now I can't imagine not having Tiger's Fury up constantly with my 12 BM. Plus, there's immensely powerful spirits under the BM attribute, and pets are way, way underrated.

Not useless at all.
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Old Jul 02, 2005, 10:09 AM // 10:09   #219
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Default Rengers at arena

I like playing ranger at the arena. Rangers are really strong there. I play with the IVEX trapper build with storm chaser changed to res signet.

In a typical game I lay down traps to protect our casters, cripple chasing or excaping warriors, blind warriors, interrupt big spells like resurrections and resi signet, interrupt fast monk skills by change by spamming distracting shot randomly taking advantage of its fast recharge and low manacost. I also poison the whole enemy team, do some combat trapping against blinded enemies and do some bow damage to casters too.

Being able to interrupt resurrection signet is a great benefit in 4v4. Other classes can do it too, but i think rangers do it best. I mean most of mesmer interrupts only target spells, warriors need to be near their target and elementalist knockdowns dont give any recharge time to the signet.

I haven't much experience playing ranger in tombs, cause I haven't unlocked the skills I'd like to take there. However I had my team devastated by a korean ranger. I believe rangers do very well in tombs as long as they want to play the supporter role. I'd say with interrupts, pin down, traps and smart use of rituals they are very strong.

The poison could be effective too, atleast if you don't have the skills to be interrupter, or your team already interrupts well. Sure monks can remove it, but it takes up their valuable time and a bit of mana too. I don't think a monk can even keep up with a ranger who poisons with every shot. However martyr will make poisoning many targets useless.
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Old Jul 02, 2005, 01:49 PM // 13:49   #220
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Quote:
Originally Posted by Samuel
Beast Mastery is not useless. I will admit that I used to think it was, but a while back someone set me straight and now I can't imagine not having Tiger's Fury up constantly with my 12 BM. Plus, there's immensely powerful spirits under the BM attribute, and pets are way, way underrated.

Not useless at all.
I always had a pet. since a week in play without one. i love having a pet. the ony problem is that you need 2 slots to have a pet, even when you do not use any petskills (charm animal, comfort pet). that is a lot. However if you really want to make a pet usefull, it is possible, just stack alot of beast mastery skills, and a p[et can be a great weapon.

(i wish they would put charm and comfort in one skill)
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